Real-time, eSports-style events inside your games

The Tournament SDK was built to give players an authentic eSports experience as part of the game they already love, rather than having to go to independent platforms which creates hassle for players.

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Gamer playing tournament
Application screenshot example

The toolbox to run tournaments

Designed and then battle-hardened through thousands of live eSports tournaments, the easy-to-implement SDK plugs straight into your game giving you access to a comprehensive, fully automated tournament backend.

Scheduling & Recurrency

Tournament Execution

Prize Delivery

Webhook Calls

Seasonal Leagues

Comprehensive solution that fits your game’s needs

  • Creation, scheduling and automatic execution of tournaments
  • The tournament registration/sign up/invite process
  • Tournament rules and entry requirements
  • Tournament formats including arena, elimination bracket, deathmatch and more
  • Multiple different game structures – Battle Royale, 5 vs 5, 1 vs 1 and more
  • Tournament prizepool calculation and prize distribution
  • Planning, control and statistics through dedicated web dashboard

Integrated with your favourite tools

We have partnered with Photon to create a perfect solution for studios who want to develop their player communities and take the level of competition up a notch.

The easy-to-implement Unity SDK plugs straight into your game giving you access to a comprehensive, fully automated tournament system that connects seamlessly with your favourite game backend platform.

Ready for your game

Tournament SDK can accomodate any competitive game that is in need of real-time eSport style tournaments. Learn more about ways of integration in case studies bellow.